![]() It also has a very powerful attack that, combined with the horseman's speed, can kill a unit the moment it's seen. Well, that sentence wasn't very clear, but here is an example from the game: A human horseman is extremely fast on open, flat grassland and can outrun almost any other unit. Each unit has different movement and defense properties on different terrains, as well as different attacks that affect different troops differently. ![]() What makes this game stand out is the huge diversity of the units you can recruit. ![]() Although you need the leader in a specific part of your fort to recruit new soldiers, most commanders will move their leader, either to capture villages early on (particularly if you have a very mobile leader) or let the leader follow the initial wave of your troops in the hope of turning the tables at a key point with its awesome presence (if you have a more battle oriented leader). Simple, however, is by no means easy since the leader is usually a high level unit that can hold their own against a host of low level grunts. Speaking of which - your goal is very simple: Kill the other leader. Gold is acquired by gaining control of villages (which pull double and triple duty as a healing center and a fortified location for most units) making the frame for a simple, yet enjoyable economic king-of-the-hill game where each opponent tries to hold on as much villages as possible without compromising their overall defenses. You start your battle in an immovable fort from which you can recruit units for gold, of which you have a limited amount. In short the game provides an unique tactical variety that forces a deep strategical thinking on the player from the very start. This game deserves praise, and Curlymcdom's review touches all the right points.
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